Games4Funds

Games · Rewards · Discoveries

Play Games. Find Surprises. Unlock Rewards.

Welcome to Games4Funds, where every game brings a new opportunity to play, discover specialty coins, collect points, and explore exclusive subscriber experiences.

Your Games. Your Rewards.

Choose your games, uncover surprises, and discover the different ways to participate in the Games4Funds experience.

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Coins to Play

Purchase game coins and use them to play available games. When you win, eligible winnings can be used for more games or requested for withdrawal, subject to applicable terms.

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Winnings & Rewards

Keep the excitement going by using eligible winnings to participate in more games, or request a withdrawal. Check the applicable game rules and withdrawal terms for details.

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Monthly Membership

Become a subscriber to access exclusive games, special draws, subscriber-only activities, and additional ways to explore the Games4Funds community.

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Specialty Coin Surprises

Some games feature rare specialty coins and tiles. Discover a special symbol, collect eligible rewards, and find out what surprises await in your game.

Unlock More Possibilities

Go Beyond the Game

A Games4Funds monthly subscription opens the door to additional experiences designed for players who want more ways to discover, collect, and participate.

Exclusive Games Discover games available to subscribers.
Exclusive Draws Explore subscriber-only draws and prize opportunities.
Scavenger Hunt Search for collectible specialty coins and tiles.
EXPLORE THE SCAVENGER HUNT
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Subscribers Only

The Subscriber's Scavenger Hunt

Keep your eyes open! Specialty coins and collectible tiles may be hidden throughout designated subscriber games.

Uncover them, build your collection, and claim eligible special prizes according to the scavenger hunt rules.

Every discovery could bring you one step closer to completing your collection.

🎮 Play for Fun. Keep Collecting.

Used all your game coins? You can still enjoy designated Play for Fun games. Earn points, collect eligible scavenger tiles, and work toward rewards in the Points Store. Play for fun is about keeping the experience going and giving your collected points a purpose.

GAMES4FUNDS

Game availability, eligibility, subscriptions, prize claims, points, withdrawals, and redemption are subject to applicable rules and terms. Points and collectible tiles have no cash value unless expressly stated in the applicable rules. Participation and prize features are subject to applicable laws and eligibility requirements.

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LUCKY DICE

Six dice • Three rolls • Win prizes!

ROLL0 / 3
CASH PRIZE$0
FREE PLAYS0
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Press ROLL DICE to start.

CHARITY LOTTERY CALCULATOR

Theoretical price: $10 per paid play

PAID PLAYS
0
TOTAL PLAYS
0
TOTAL SPENT
$0
CASH PAID OUT
$0
NET BALANCE
$0
FREE PLAYS AVAILABLE
0

Net balance = total spent minus cash prizes awarded.

PRIZE BOARD

2 × 1s — $1
2 × 2s — $2
2 × 4s — $4
3 × 3s — $3
3 × 5s — $5
3 × 1s — $10
4 × 2s — $20
5 × 1s — $50
6 × 1s — $100
6 × 5s — $500
Full straight 1–6 — 1 FREE PLAY

YOUR WINNINGS

  • No prizes won yet.
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TRIPLE COIN SHOWDOWN

Three coins. Unexpected surprises. Will you strike gold?

$3.00 Per play · Three scratch-off coins

Scratch each coin to reveal Heads, Tails, or a specialty coin. Specialty coins do not count as Heads or Tails. Some bring instant prizes!

Scratch to Reveal!

COIN 1
COIN 2
COIN 3

Scratch each coin to reveal your result.

Your Result

REGULAR PRIZES

$53 Heads
$2Exactly 2 Heads
$01 Head or fewer

SPECIALTY COINS

$5
$5 Cash PrizeInstant cash prize · 0.25% per coin
$10
$10 Cash PrizeInstant cash prize · 0.15% per coin
$25
$25 Cash PrizeInstant cash prize · 0.08% per coin
T
$10 Tim Hortons Gift CardGift card prize · 0.15% per coin
A
$25 Amazon Gift CardGift card prize · 0.08% per coin
CT
$50 Canadian Tire Gift CardGift card prize · 0.03% per coin
$100
$100 GRAND PRIZERarest coin · 0.01% per coin
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No Face ValueNo prize · 0.15% per coin
X
GAME OVEREnds the round immediately · 0.10% per coin

Each coin has a 49.5% chance of Heads, a 49.5% chance of Tails, and a 1% combined chance of a specialty coin. Specialty coins do not count as Heads or Tails. Cash and gift-card prizes can stack with a regular combination prize, except when a Game Over coin ends the round.

CHARITY CALCULATOR

Track play contributions and prize costs during this page visit. Totals reset when the page is refreshed.

Total Paid Plays0
Total Plays0
Contributions Collected$0.00
Cash Prizes Awarded$0.00
Gift Card Costs$0.00
Total Prize Value$0.00
Net Before Expenses$0.00
Average Net Per Play$0.00

Gift-card costs are counted at face value. Net before expenses is contributions collected minus cash prizes and gift-card costs. Actual results vary.

HIGHEST RANK
ONE PLAYER · ONE OPPONENT · 104 CARDS
YOUR DISCARD PILE
0
Cards collected
DECK'S DISCARD PILE
0
Cards collected
YOUR CARD
Start a game to draw
Draw deck: 52
OPPONENT'S CARD
Ready to reveal
Draw deck: 52
Ready to play?
Start a new game, then reveal the top card from each deck.
Game progress — cards drawn from each deck
0 of 52 pairs drawn
ROUND HISTORY
Your new game will appear here.
HOW TO PLAY
  1. You and the opponent each start with a separate, shuffled standard 52-card deck. No jokers.
  2. Reveal one card from each deck per draw. A higher rank wins the round.
  3. Aces are high: A, K, Q, J, 10 down to 2. Suits do not affect rank.
  4. If ranks tie, reveal another pair. Keep all revealed cards in the showdown until a higher rank wins.
  5. The winner takes every card revealed in that round into their discard pile.
  6. When the decks are exhausted, the player with more collected cards wins.

CRAZY COUNTDOWN

Deck of Doom · Solo Card Challenge
COUNTDOWN LEVEL 8
CARDS IN HAND 7
CARDS DRAWN 0
CURRENT WILD: 8
DRAW PILE
45 cards left
DISCARD PILE
Top card
Welcome to the Deck of Doom! Play a card matching the top card's suit or rank.
YOUR HAND — SELECT A GLOWING CARD
Gold outlines indicate cards you can play.
HOW TO PLAY · DECK OF DOOM RULES
  • Start with 7 cards. Clear your hand to advance from Level 8 down to Level 1.
  • Play a card matching the top discard card by suit or rank.
  • Your current countdown rank is wild. At Level 1, Aces are wild.
  • If you have no playable cards, draw one. If it is playable, you may play it immediately.
  • Deck hazards: drawing Q♠ adds 5 extra cards; drawing 2♠ adds 4; drawing any other Two adds 2. The hazard card itself also stays in your hand.
  • Hazards activate when drawn from the deck, not when played from your hand. This makes the deck your opponent.
  • When you empty your hand, advance one level and receive a fresh hand of 7 cards. Level 1 is your final challenge.
  • When the draw pile runs out, the discard pile is shuffled to make a new draw pile, leaving the top card in place.
  • Win by clearing your hand at Level 1. The deck wins if you reach a position where no cards can be drawn or played.

♠ CRAZY COUNTDOWN ♥

One player. One deck. Can you beat the countdown?
STARTING HAND: 8 CARDS · STARTING LEVEL: 8
YOUR LEVEL8
DECK LEVEL1
YOUR HAND0
DECK PLAYS0

The Table

DRAW DECK
♠
Cards remaining: 0
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DISCARD PILE
Opening card
Press New Game to begin.

Your hand begins with exactly 8 cards. If you have no legal move, click the deck to draw until you have a playable card. After finalizing your discard, click the deck to make the deck's move.

Your Hand

Select one legal card, a matching pair, or a special card followed by its required extra cards. Extra special cards do not activate their effects.

Your Countdown

Start at Level 8. When your entire hand is discarded, move down one level and pick up that level's number of cards. Complete Level 1 (Ace) to win, provided the deck has not finished playing.

Scavenger Hunt

Game History

Your moves will appear here.

Rules of Crazy Countdown

Deck: Three standard decks of 52 cards, shuffled together, plus four special scavenger-hunt jokers: Star, Horseshoe, Lucky Clover and Crown. Total: 160 cards.
Starting hand: The player is dealt exactly 8 cards and starts at Level 8. One card is then flipped from the top of the deck to start the discard pile. The player takes the first turn.
Deck levels: The deck starts at Level 1. After every 52 cards played by the deck, it advances to Level 2, then Level 3 after 104 cards. The opening card counts as the first deck card played.
Discarding: The player discards once per turn. A card must match the top discard by suit OR rank. A pair consists of two cards of the same rank, regardless of suit, and can be played when at least one card in the pair is a legal match.
Removed cards: Discarded cards are removed from play and cannot be played again.
Special cards: Queen of Spades = 5 extra cards; 2 of Spades = 4; 2 of Hearts = 2; Jack of Hearts = 1; Jack of Spades = 1. Select the special card and then the required number of additional cards. Additional cards may be any cards. Only the selected primary special activates its penalty.
Not enough cards: If the player has fewer cards available than the special requires, the entire hand is discarded and the player advances to the next level.
Deck penalties: If the deck plays a special card, the player must pick up the listed number of cards. If the deck's special follows a special played by the player, the penalties are combined, up to a maximum of 10 cards. Click the deck to make the deck's move and resolve the pickup.
Jokers: If a joker is dealt to the player, its scavenger tile is collected and a replacement card is dealt. If the deck plays a joker, the player receives no prize but may play any card on the next turn.
Cannot play: Click the deck repeatedly to draw until you have a playable card. You must then play; you cannot pass while holding a legal play.
Winning: After clearing each level, move down one level and pick up that number of cards (7, 6, 5, and so on). Reach Level 1 and discard the final card before the deck runs out of cards to win.